A Soft Reveal for Night of Man

There will be a coming out party, and it will be soon. The party will include more pictures, a sequence of play, an example of play, and much, much more. You can consider this a bit of a soft coming out. Just a preview for the faithful 19 (Hear that, Stephen?) that read my blog, and also the others who drop by to see what's up with the fiction (Yeah, I'm still writing, a lot.). 

This is the Night of Man (NoM) box. I think most of you folks know the story, but for those who don't. Night of Man began life as a computer game. Let me rephrase that, it began life as a computer game proposal. I ginned up a huge design document (the document that computer games are theoretically based off). Huge as in seventy pages, 20K words, and submitted the proposal to a PC game company (No, not Matrix). They loved it, sounded fantastic, I was a genius! But there was a problem. I couldn't program, and I didn't have a design team (artists, GUI specialist, programmer, etc). Without that, this mid-level company wasn't interested. But I never give up. 


This version of NOM is different, yet the same. Not a computer game, but rather a card-driven, tactical board game. Set in a post-alien-invasion-of-Earth universe, the squads, heroes, and tanks of Earth's Militia battle against powerful aliens with enhanced power armor, hover tanks, Mechs (Ya, I need a better name.), and spider-like robots.  Originally the alien race was named the Tau. I'm not making that up. And that was in 1999, way before Games Workshop introduced their Tau, but hey... who's gonna win THAT legal battle? 

Gamers have a four card hand and may play a card, sometimes more, in each impulse. The cards activate units to move, fire, assault, and use special powers, such as explosive rounds, telekinesis, and more. Special cards, such as critical hit or bullet storm, can also enhance a unit's attacks.

Each turn continues until three end turn cards have been drawn. Players then choose one card from their hand to keep, the administrative markers are removed from the board, and a new hand is dealt to each player. The players use that new hand, or the card kept from the previous turn, to bid for initiative in the new turn. And the battle continues.

As I said/wrote previously, stay tuned for additional details, AARs, etc. See you soon. 

Be sure to check out NIGHT OF MAN, a science-fiction, card-driven, board and counter, tactical battle game, designed by Mark H. Walker and published by Flying Pig Games. It is on Kickstarter until December 31st. You can view the Kickstarter page and place a pledge right here


Mark H. Walker served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver, he is the designer of the Lock 'n Load, World at War, and Nations at War series of games. He has quite a few new titles up his sleeve. Stay tuned. Sign up for his newsletter to get design insights, game updates, and stuff.

Comments

Ken said…
This does sound pretty darn good. I'm certainly looking forward to more details and AARs. So, who's going to publish it?
elcarto said…
Count me in, Mark!!!
Mark H. Walker said…
Thanks, Richard. I'll publish it, Ken.
Ken said…
Sounds good, Mark. I'm in.
Mark H. Walker said…
Thanks Ken. I'll need all the help/street marketing I can get! :-)
Ken said…
Sounds good, Mark. I'll try to spread the word the best I can.
Anonymous said…
I want it! I'm Jim Brown, but don't know how to do the comment selection down below!

Popular Posts