Heroes of Stalingrad. My Thoughts on Release.
After about a quarter-gillion years in development, Lock 'nLoad: Heroes of Stalingrad, the PC game, has been released. I want to use the
occasion to share a few thoughts with everyone.
First off, making a computer game is difficult. Damn
difficult. I've written novels, designed board games, and raised three
daughters. Creating Heroes of Stalingrad ranks right up there. If both Tom (the
programmer) and I had been full time on the game, it might have been easier.
However, I work full weeks designing board games as well as keeping the company
that publishes them moving forward. By the same token, Tom also has several
other irons in the fire. Hence the game took longer than we would have liked.
Secondly, nothing beats experience. I consider myself video
and computer game fluent. I wrote full time in the industry for six years
before I founded Lock 'n Load Publishing, but nothing prepares you for creating
a computer game better than creating a computer game. We were lucky to have
Matrix's Erik Rutens join the team as producer, and bring the game home. His
experience was invaluable.
Finally, I'm getting older. I notice every wrinkle on my
face, every pound of fat on my waist. Not everyone else does, but I do. By the
same token, I know every flaw in Heroes of Stalingrad. That knowledge jades my
view of the game. If, however, I step back, look at the game with fresh eyes, I
realize those eyes are proud. I'm proud of the game, especially proud of, and
happy with, the work Tom Proudfoot put into the game, and I think you guys and
gals will like it. I'm sure you'll let me know either way.
See you tomorrow.


Comments
This really is the best boardgame conversion I've ever seen, I love the game mechanics and how you've managed to computerize them in an elegant, intuitive manner. I can tell you spent loads of time on the UI, and it shows.
But really, it just "feels" right. Things happen as I'd expect, bad decisions get punished, and luck plays a factor. Makes me feel like I'm "there". Hard to put a price on that.
Looks great, just like ASL. I have a question about the game. Are buyers allowed to create their own scenarios? Either by a editing utility or other means? Is there a limit to the board sizes? Everything I've seen so far looks like small maps.