Things You Should Know, the Monday Morning Edition
The first thing that you need to
know is that if you start a blog, people want you to slap up blog posts, every
day. I can't say that I blame them, but it's a challenge. We held our family reunion last weekend. Now most folks just have the relatives over for a picnic and
awkward conversation. Not us. Our family reunion is a three day affair with
tents filling the mowed portion of our seven acres of land. At least that's the
plan. This year, due to a confluence of events, it was much smaller. No less
work, and no less fun, just smaller.
The point is that the reunion
was last weekend, this week I take our youngest to college. Those of you with
college age kids, or attending college yourself, understand that is quite the
endeavor. Ice that cake with the normal workload of finishing Heroes of
Stalingrad, prepping our Pacific Theater game, and all the other tidbits
associated with a game publishing company, and you'll understand that it's
going to be a every-minute-counts kind of week. I do want to share a couple of things with you today.
I'm
sure that many of you have backed projects on Kickstarter. I've backed quite a
few myself, and executed a successful game project to boot. Most of us go gaga
when a game raises a couple of hundred grand, but that's nothing. Check out The Veronica Mars Movie. Hey, I know I'm late to the show, but, wow! Over five
million dollars, fastest to one million, fastest to two million, and the most
backers ever, even though that achievement is misleading; they inflated
their numbers with a
quarter ton of $1 donors. Still, an amazing project.
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| Ms. Mars |
On the other hand, The Doom That Came to Atlantic City
is much less amazing. Erik Chevalier raised $122,874, to fund the production of
the game, and thirteen months later, he announced that "The project is
over. The game is cancelled." Erik can say what he wants, but I know what
it takes to make a game like this, and it's about $100,000 less than what he
raised. His claim that he walked into a situation "beyond his
abilities" just doesn't ring true. With $122,000 he could have made
mistake after mistake, learned from them, made more mistakes, and then hired someone to publish it for him, and still delivered a high-quality,
profitable game. God knows my company has been late delivering products, but to
throw your hands up and surrender is so lazy, so lame, so pathetic.



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