Loose End Tying
I want to tie up a loose end
today. A couple of weeks ago, I promised an additional installment on the
cornerstone of establishing a game company. Let's get to it.
Passion. As I wrote earlier,
passion is the cornerstone to any entrepreneurial venture, be it a car
dealership, cabinet maker, or board game publisher. Running your own business
is difficult, spirit-crushingly difficult, if you aren't passionate about what
you are doing, you'll just quit. So what
type of passion do you need?
A passion for playing games?
Certainly that helps. In seven years I've heard the following sentence hundreds
of times, "Man, I'd love your job. You play games all day." But if
that is your passion, if studying maps, pushing game chits, and devising
strategies are your passions, then don't start a game company.
Yes, for us adventuring gaming
geeks that stuff is awesome, but I've found that most designers/publishers have
a passion for something else. Richard Berg designs war games, but he also
writes plays. Mark Mclaughlin creates epic science fiction adventures, but he also writes novels, David Julien
designs Lock 'n Load modules, but he also draws. I believe the core passion
that successful game designers and publishers share is a passion for creation.
Yes, for us adventuring gaming
geeks that stuff is awesome, but I've found that most designers/publishers have
a passion for something else. Richard Berg designs war games, but he also
writes plays. Mark Mclaughlin creates epic science fiction adventures, but he also writes novels, David Julien
designs Lock 'n Load modules, but he also draws. I believe the core passion
that successful game designers and publishers share is a passion for creation.
Ancillary to that passion is the
desire to share. I love making a buck as much as the next guy. Money is the
grease that lubes the wheels of life, but hearing that someone loved the story
in my World at War expansion Counterattack, or identifies with Mike Hudson in Revelation, means so much, recharges my will to create.
So that's it. Want to publish
games? The first step is to check your passion. You can analyze the market,
project costs, study margins, but without passion you'll fail.
Oh yeah. The picture is Night
Ranger, performing "Passion Play." Here's how it sounded back in '83.


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