What the Hell is Military Horror?!

I have a semi-large fan base. Between Facebook, Twitter, Instagram, my mailing list, and
Did I forget? You get these illustrations in the novel.
this blog, there are about 22,000 people. I can contact them by typing a few words and clicking a button. I say that without ego. In fact, my point is the exact opposite of ego. Most of you know me as a game designer, a career I love. Others, albeit not many, know me as an author. Another one of my passions. Almost no one knows me as a role-playing game designer. Makes sense, I’ve never published a role-playing design. That, however, is one part of my Dark War: Retribution Kickstarter campaign, and frankly, I’ve having a difficult time getting the word out. Those 22,000 might be interested in my next war game, but not so much a novel and role-playing design.

Let me be clear, the heart of the campaign is the Dark War: Retribution novel. Something I believe is the best fiction that I’ve written. It’s a novel set in World War III; a novel set in a genre, military-horror, not familiar to everyone. Unfortunately, even the phrase "military horror" can be a bit misleading. Some think it is about the horror that the military can cause. A valid thought, but irrelevant. Military horror is the combining of the military action, military action, military thriller genre with the horror, or at least paranormal, genre.

It ain't all about witches who can stop a bullet with a spell. Lots of combat too.

Retribution’s battle scenes read like something out of a Harold Coyle, Tom Clancy, or David Drake novel. Folks who like authentic combat action will certainly (hopefully), enjoy Tiger Squadron’s clash with a Soviet tank battalion or Matt Dahl’s charge through a Russian ambush.


The Paranormal aspects are gritty, believable, at least to me. The Dark War universe isn’t a world where everything is enchanted. There is no goofiness, there are no fairies, elves, or goblins. Vampires do not seduce high schoolers, nor do werewolves defend them. To most vampires, we are food, nothing more. To Lycan, we are something to be avoided.  War itself is evil, the destruction wrought by two modern armies horrific, and that evil, that horror, draws other evils to it. More than anything else, that is what the Dark War series of novels are about; the ancient evil that our modern evil has given rise too. I hope that sounds like an interesting read. If it does, why not back us on Kickstarter? I would appreciate it. 

By the way, if you mention Dark War: Retribution somewhere, please hashtag us with #darkwar.




Mark H. Walker served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver. He is the owner of Flying Pig Games as well as Tiny Battle Publishing the designer of the aliens-invade-Earth game Night of Man, the Communists invade South Vietnam game, '65, publisher of Old School Tactical, and the author of Desert Moon, an exciting mecha, military science fiction novel with a twist, with plenty of damn science fiction in it despite what any candy-ass reviewer says, as well as World at War-Dark War: Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing, Everyone Dies in the End, and numerous short stories. All the books and stories are available from Amazon Kindle Direct Publishing right here. Give them a try. I mean, what the hell? 

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