Fury, The Panzer Game Reenactment
Yesterday's Fury reenactment was a lot of fun, so much fun
that I'm going to do it again. This time I'll use GMT's seminal tactical armor
game, Panzer. I have a long history with the Panzer family. I played Armor
(those thick counters were so awesome) way back in the 80's. I nearly played
MBT to death in the early 90's, placing second in the Avaloncon tournament
once, Rob Schoenen beat me after we had played to a tie in the semi-finals.
I recently bought Panzer Expansion #3. It's the first time
that I've played this iteration of the game.
For the reenactment I'm using Map A. The combatants start 5
hexes, or 500 meters apart. The Americans have two M4A3 75 Shermans and one
Easy Eight. The Germans have a Tiger I. The Americans will advance directly
toward the Tiger, using Short Halt commands, until one of the Shermans is destroyed. Then the remaining two
will split and attempt to flank the Tiger. The Tiger has the initiative. All
vehicles are spotted. I use the basic game rules.
Turn One. The Tiger has a Fire order, the Americans have
Short Halt. The Tiger fires at the
The Americans want some payback. The M4A3 to the left of
Wardaddy (the Easy Eight on the hill) fires. He is at Short Range ,
and gets a +1 modifier for the huge Tiger, but the Tiger gets a -1 cover modifier,
because I'm counting the Woods as light, and it was hull down in the movie (sorta).
Additionally, there is a -4 modifier for Short Halt fire. The to hit is 42. The
Sherman rolls a
68 and misses the Tiger. Next up is Wardaddy. His to hit is also 42. Wardaddy hits with a 40. The Easy Eight's
penetration is 21, matching the Tiger's front armor, and the Tiger is damaged,
but not Knocked Out.
Now Wardaddy and the short-barreled Sherman move. The second
image shows their new positions.
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The end of turn one. |
Turn Two. Again the Shermans will Short Halt,
although the better game move for Wardaddy would be a Fire command, because if
Wardaddy gets another damage result, the Tiger is eliminated. The Tiger fires
at the remaining short-barreled Sherman .
The range is Point Blank, and the to hit number is 45. It's worse than the
previous turn because the Tiger is damaged. The Tiger misses with a 49.
Wardaddy fires at Point Blank range. His to hit number is
54. He rolls a 10, hitting the Tiger. At
this range, Wardaddy's penetration (25) exceeds the Tiger's armor (21), by 4.
The Tiger is Knocked Out.
Interesting. The result is exactly the same as the Lock 'n
Load result. Granted, in both games, if the Tiger had been allowed to take out
Wardady first, it might have been able to destroy all three Shermans . What do you guys and girls think?
Be sure to check out NIGHT OF MAN, a science-fiction, card-driven, board and counter, tactical battle game, designed by Mark H. Walker and published by Flying Pig Games. It is on Kickstarter until December 31st. You can view the Kickstarter page and place a pledge right here.
Mark H. Walker served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver, he is the designer of the Lock 'n Load, World at War, and Nations at War series of games in addition to many others. Sign up for his newsletter to get design insights, game updates, and stuff.
Be sure to check out NIGHT OF MAN, a science-fiction, card-driven, board and counter, tactical battle game, designed by Mark H. Walker and published by Flying Pig Games. It is on Kickstarter until December 31st. You can view the Kickstarter page and place a pledge right here.
Mark H. Walker served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver, he is the designer of the Lock 'n Load, World at War, and Nations at War series of games in addition to many others. Sign up for his newsletter to get design insights, game updates, and stuff.
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