Get More. Every Day. Here's How.
Wow, wow, wow. This guy has so nailed it. Whether I’m
writing or designing a game, I feel like I could get more done, I feel like I
could be more disciplined. In this article Joe Bunting provides 7 super specific methods, all
of which I have used at one time or another, to get down to the task at hand.
These will work no matter what your passion –music, art, writing, game design,
whatever.
It’s difficult to pick out a favorite, but it I were to recommend
just one, it would be the first, “Make it a Habit”. Make no mistake, I’m not
perfect in this respect, but if I didn’t dedicate the first hour of my day to
writing, I don’t think I would ever finish another story. Every morning I
make my coffee, stretch, stumble down to the office, and start writing. Some
days I can’t even remember my name, let alone where the plot leads, other days
I can’t string two coherent sentences, but the point is that I clack away every
morning or I just don’t feel right. It’s become a habit.
I’m an early riser, this same schedule might not work for
you. Nor does it need to. Find the time the works, and make that time sacred.
It isn’t all about habits, Bunting has 6 other nut and bolt
suggestions for your perusal. You can read the entire article right here.
Mark H. Walker served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver. He is the owner of Flying Pig Games, the designer of the aliens-invade-Earth game Night of Man, the author of Desert Moon, an exciting mecha, military science fiction novel with a twist, with plenty of damn science fiction in it despite what any reviewer says, as well as World at War: Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing, Everyone Dies in the End, and numerous short stories. All the books and stories are available from Amazon Kindle Direct Publishing right here. Give them a try. I mean, what the hell? The games? Well that's Flying Pig Games.



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