Heroes of Stalingrad. What's Next?

Why did it take so long?

The popularity of Heroes of Stalingrad has spawned numerous requests for interviews and, without exception, all the interviewers ask this question. “Why did it take so long?”

It took so long because making a computer game is difficult, because it is time consuming, because neither Tom nor I make computer games for our 9 to 5 job. In short, making a computer game is a pain in the ass.

And that pain is at the heart of the second most common question the interviewers ask. “What’s next?”

The answer is simple. We don’t know. It took seven years to make Heroes of Stalingrad. During those years, the time spent on Heroes of Stalingrad delayed countless numbers of Lock ‘n
Load Publishing board games, Mark H. Walker novels, and Tom Proudfoot endeavors. Was it worth it? I understand that this is the point where I should respond with, “Hell, yes!” as Queen’s “We Are the Champions” thunders in the background. The reality is that I don’t know if it was worth it, and probably won’t for a couple more months.

For the argument’s sake, however, let’s assume Tom and I commit to a sequel. What would you all like to see? Would you like us to stay on the East Front, maybe focus on the battles around Kursk? Although that sounds like fun, I can tell you that Lock ‘n Load doesn't handle huge tank battles well. It’s more of company-level infantry game with armor support.

Maybe the West Front? That’s certainly an option. I’m an American homer when it comes to WW2. I’d really enjoy designing something on the beaches of Normandy or the forests of the Ardennes.

Maybe modern, or pseudo modern, circa 1985? This is one of my favorite times for conflict simulations, and we could base the game on Heroes of the Gap within my World at War universe.

Or how about the Pacific? The board game version of Heroes ofthe Pacific is off to the printers this month. It seems like a slam-dunk to take that art, feed in a year’s worth of pain, and release a computer game version.

Those are some of my ideas. What do you all think? Sound off.

Mark H. Walker is the author of World at War: Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing. It's available from Amazon Kindle Direct Publishing right here. Just $2.99. Give it a try. What the hell?


Comments

Unknown said…
Definitely, western front gets my vote. You have a lot of leg work done with BoH and the tech had been work out with HoS. Should be a snap... :) Great job on the whole system BTW!
Mark H. Walker said…
Thanks, Jason. West Front is tempting...
mromag said…
As in the matrix games forums I keep pushing on Ardennes and West front in general
Unknown said…
I'm all for Heroes of the Gap. WWIII has always been my true gaming fix. And after that, a WaW RPG would be right up my alley ;)
Unknown said…
How about Forgotten Heroes - Vietnam? .. would love to see that on yay Big Screen .. ;-)
Ken said…
Doesn't matter. Just keep making more.
Anonymous said…
If you are unlikely to make many sequels I would like to see some variation from the EF. Anything really - quite happy with all the suggestions above. I will buy it.

Thanks,
Chris
Jerry said…
Would like to see (in order of preference) WW2 west front, WW2 pacific, Vietnam. Another EF game right away might seem a little redundant at the tactical level, but I'd buy any sequel.
Braxen said…
Ardennes, France 1940, Cassino
Anonymous said…
West front then pacific
Giffin said…
Yes something on the beaches of Normandy or the forests of the Ardennes would be fantastic.Play tested this game with you for years and I still love it. Will never leave my hardrive!
Unknown said…
This game is a great one and I think the Pacific would be a good next one to go with. As you mentioned you already sent the board version to the printers so building on that might be a good place to go from. Keep up the great work. You have my support on whatever you decide to do!!
Anonymous said…
WW2 west, Vietnam, Mogadishu. After Mare Nostrum, that is. Keep up the great work!
Billy Yankee said…
My vote goes for Pacific or Vietnam ... btw - read you are going to port HOS to IPad - that will be sweet too - i'll be the proud owner of both!
Unknown said…
Just out of curiosity, what is it that is keeping the series so focused on a particular theater of operations?

I understand that when making board games, efficiency resides with a certain redundancy in components, but one does have to worry about that on the PC. Anybody remember AGE OF RIFLES? Great game, that had a huge variety of scenarios from 1860-1880-ish. One game you are playing Battle of Shiloh, the next you are holding off the Madhist hordes in the Sudan.

Would it be so hard to have a game with a half dozen scenarios in the Ardennes, a few from Operation Mercury, one from Burma, and hell, throw in a few Legionaries holding Bir Hakeim for good measure. I don't see the reason for a specific continuity (i.e. all Eastern Front, all Pacific, etc.)

I understand that, from a business perspective, Eastern Front and ETO tend to be the meal ticket games, and there could be marketing issues I'm just ignorant about. But clearly Mark has an interest in other conflicts (Heroes of the Faith, Ring o' hills,Nuklear Winter) and they shouldn't have to play second fiddle.

Rudy said…
My vote - the Pacific would be great given company sized engagement with limited amounts of armor.
Anonymous said…
Expand, expand, expand...you are expendable, the staff is expendable, only the game matters. This engine could support anything from the Spanish Civil War to Korea. All you need are unit designs and tweak the editors, and the fans will do the rest!

Kudos for great work on this product.
Anonymous said…
My favorite LnL game is Day of Heroes, so that one gets my vote.
Unknown said…
Just keep making more please, make them and we will buy them! LnL Stalingrad Rules!
Mark H. Walker said…
James Montegomery... nothing, per se keeps us from globing everything together. There are mitigating reasons. Art is one. Art for multiple nationalities would get very expensive, as would art for the widely varied terrain. Then the programming differences in the rules for Somalis vs Japanese, vs Americans, vs ATGMs, etc, etc, and finally folks tend to want each game focused on a certain battle/era.
Unknown said…
I'll take anything, but more East Front would be especially welcome, as would a West Front game.
Anonymous said…
Hi Mark. Go with West Front. And follow what most interests you there, as that will make the best game.
Anonymous said…
Heroes of the Gap or West Front WW2.
Anonymous said…
Ardennes would be great!
Hipshot said…
duh... HotG. More Maps. With scenarios lifted from Team T(Y)ankee and Red Army and Next War.
Mark H. Walker said…
No scenarios EVER lifted from Team Yankee, Red Army, or Next War. Ever. Come on, man.
Anonymous said…
Noville, Not One Step Back, Heroes of the Pacific ..........all would be great. For something new I would like to see 1944-45 eastern front. You had some scenarios in Not One Step Back
Anonymous said…
Pacific theater please!
Anonymous said…
+1 on PTO - Peleliu scenarios would be very cool!
Unknown said…
Late to comment here ... Pacific would be awesome. Mostly infantry engagements seems like it would fit your system well. I would think a modern or future based game would have issues with range of weapons where even the infantry are going to have ATGMs and such. WW2 infantry seem a perfect fit. I suppose Korean war or Vietnam would be okay as they had limited armor, but I think WW2 is more popular.
Brett Bias said…
Western Front first, then Pacific. But anything else would be appreciated. LnL is great on the PC and thanks for all your hard work in bringing us the computer version.
Anonymous said…
Any chance of simply porting some of the published tabletop senarios from various WWII contexts to PC? I'm thinking DLC at this point--might even make future game contexts financially more profitable.
Unknown said…
I'd like to see in order:
1- Vietnam
2 - Heros of the gap
3 - Pacific

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