Who are the Feroxi and What are They Doing in my Game?

We are one week into to this adventure and the response has been overwhelming. I have received dozens of emails from well-wishers. I think I have answered them all, but if not... thank you!

There is just a ton of stuff to do. Everything from updating Wikipedia entries to starting up the Consimworld (still aren't up) and BBG pages for Night of Man, Yaah!, Stamford Bridge, and Flying Pig Games.

We are prepping Night of Man for a release on Kickstarter. That in itself is almost a full-time job. I have a little something to share with you all today. The game's third race, the Feroxi. They will be available as a stretch goal in the Kickstarter campaign. As it says in their KS campaign blurb.



The Feroxi. Turns out the Killers aren't alone. They have their own enemies. In fact, the Feroxi are just about everyone's enemy. Vicious, reptilian, and  brilliant, Feroxi warriors can teleport  into a skirmish, waste the opposition with their scatterguns, and teleport out. Their Shamans are even more deadly. The Shamans can control others, move large objects (like Abrams tanks), and even alter the flow of time. Here's a Feroxi Warrior. They carry a melee blade and autogun. Be careful, the autogun files poisonous shells. 

NIGHT OF MAN is a science-fiction, card-driven, board and counter, tactical battle game, designed by Mark H. Walker. It is on Kickstarter until December 31st. You can view the Kickstarter page and place a pledge right here

Mark H. Walker  is the owner of Flying Pig Games and happy as hell about it. He is the designer of Night of Man, Lock 'n Load, World at War, Nations at War, and a bunch of other stuff. He served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver, and lives and games in Virginia.


Comments

Ken said…
I'd like to see these guys/gals/things in the game. I hope we can reach that stretch goal!

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