The Tiger Tank
Tiger tanks. The stalwart of German panzer power in World War Two. It's also the toughest of the nuts to crack in my recently published boardgame, Platoon Commander Deluxe: The Battle of Kursk. Nevertheless. some gamers might think the Tiger platoon isn't quite tough enough. Here's are five points outlining why I believe they are wrong when comparing the Tiger I to its common heavy-tank adversary in 1943, the Soviet KV-1s.

1. First off, Platoon Commander Deluxe uses a column-based Combat Results Table (CRT), basically progressing by 2s. The Tiger I platoon attacks the KV-1s on the 4 column. The KV fires back on the 0 column. Ouch!
2. The Tiger platoon has a longer range. Red-range blocks can shoot up to 10 hexes, gold range only shoots up to 8 hexes.
4. For those of you who don't own the game, here's how combat works... after you factor in terrain, additional attackers, flanking, etc, you roll 1D10 and cross-reference the result with the final firepower column. This gives you the number of potential hits. For each potential hit, the target player rolls a 1D10. If the result is equal to, or lower than, the target unit's morale (usually 5 for the Wehrmacht and 3 for the Soviets) the hit is negated. Hence, the Tiger will usually have a 60% chance of negating a hit, the Soviets only 40%.
5. Finally, this is a card-assisted game. Each combatant has its own "actions" on the cards.
The Germans have a plethora of Op Fire cards, which enable them to fire even if they are already marked with a fire marker. Accordingly, they will fire more often than the KV-1s platoon.
6. And finally (I really mean it this time), The Tiger platoon can move and fire, cracking off a shot at its adversary and then ducking into cover.
So there you have it. Why the Tiger is the baddest cat on the block in Platoon Commander Deluxe: The Battle of Kursk.
Mark H. Walker served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver. He is the creator of the Dark War universe, which includes two novels, Revelation and Retribution, several short stories, and the Dark War Rebooted Role-Playing and Skirmish game. He is the owner of Flying Pig Games as well as Tiny Battle Publishing the designer of the aliens-invade-Earth game Night of Man, the Communists invade South Vietnam game, '65, Lock 'n Load, World at War and several other games, as well as the publisher of Old School Tactical, and Armageddon War. Give them a try. I mean, what the hell?

1. First off, Platoon Commander Deluxe uses a column-based Combat Results Table (CRT), basically progressing by 2s. The Tiger I platoon attacks the KV-1s on the 4 column. The KV fires back on the 0 column. Ouch!
2. The Tiger platoon has a longer range. Red-range blocks can shoot up to 10 hexes, gold range only shoots up to 8 hexes.
4. For those of you who don't own the game, here's how combat works... after you factor in terrain, additional attackers, flanking, etc, you roll 1D10 and cross-reference the result with the final firepower column. This gives you the number of potential hits. For each potential hit, the target player rolls a 1D10. If the result is equal to, or lower than, the target unit's morale (usually 5 for the Wehrmacht and 3 for the Soviets) the hit is negated. Hence, the Tiger will usually have a 60% chance of negating a hit, the Soviets only 40%.
5. Finally, this is a card-assisted game. Each combatant has its own "actions" on the cards.
The Germans have a plethora of Op Fire cards, which enable them to fire even if they are already marked with a fire marker. Accordingly, they will fire more often than the KV-1s platoon.
6. And finally (I really mean it this time), The Tiger platoon can move and fire, cracking off a shot at its adversary and then ducking into cover.
So there you have it. Why the Tiger is the baddest cat on the block in Platoon Commander Deluxe: The Battle of Kursk.
Mark H. Walker served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver. He is the creator of the Dark War universe, which includes two novels, Revelation and Retribution, several short stories, and the Dark War Rebooted Role-Playing and Skirmish game. He is the owner of Flying Pig Games as well as Tiny Battle Publishing the designer of the aliens-invade-Earth game Night of Man, the Communists invade South Vietnam game, '65, Lock 'n Load, World at War and several other games, as well as the publisher of Old School Tactical, and Armageddon War. Give them a try. I mean, what the hell?
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