The Case for Complexity

The Case for Complexity
I'm getting older. I shouldn’t complain, the previous sentence applies to everyone that is still breathing. Looking in the mirror, however, can be a weird trip. Although I still feel twenty-four, my reflection says otherwise. On the plus side, I'm healthy as a horse and not in bad shape, so I don't worry about my physical health, but the mental side of things is a different story. Nah, I'm not going to axe-murder the UPS guy, but I do worry that I'll forget what UPS stands for, and that’s where gaming helps.
I look at games as preventive medicine. Exercising my brain now increases the probability that I'll have it to use ten years down the line. Until recently, my mental exercise preferred simple games, and I still believe that most clever designs find a way to make the complex simple. It takes little skill to slather on rules. The trick is often to capture a feeling, simulate a battle, with minimal rules. Hence, I’ve always been a fan of simple games.
But I’m changing. Sometimes you need a bit more complexity to capture subtle nuances, provide interesting challenges, and even teach. I don’t specialize in historical war games, but I do enjoy playing them, and after I return to simulation to its box, I want to feel that I have an insight into the battle.
So, the point is that I've reached a point in my life where I'm willing to try something more. It's like the bench press. If you've been lifting 300 for several years, it might be time to try 320, exercise that brain, get it ready for the next ten years.
This year I've decided to go for 320. Over the next ten months I intend to learn some tougher games, the more complex simulations, stretch my mind a bit, because if I don't stretch it now, I might not have it to stretch later. Am I right?
I’ll let you know how it goes.


Mark H. Walker  is the owner of Flying Pig Games and happy as hell about it. He is the designer of Night of Man, Lock 'n Load, World at War, Nations at War, and a bunch of other stuff. He served 23 years in the United States Navy, most of them as an Explosive Ordnance Disposal diver, and lives and games in Virginia.



Comments

Anonymous said…
Good post. You might also want to check out some of the brain training apps / sites out there. There are more and more awesome free ones. http://mindgamer.com is 100% free and arguably better than the pricey ones.
Mark DAgosta said…
Good idea, Mark. I think I'll attempt a campaign game of "Pacific War", "Vietnam: 1965-1975" or "Thunder at the Crossroads" again. (OK, maybe not Pacific War; we want the mind to stretch, not snap). Be sure to let us know how it goes. Rgds, Mark (https://www.grognard.com)
Bruce said…
How did this go?

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