Games: Playing or Collecting? The 10 for 10 Challenge

A few weeks ago I began selling my game collection. It started innocently enough. I wanted to sell a handful of games to garner some guilt-free money with which to make more game purchases. However, something strange happened on the way to the eBay auction. As I combed my collection for auction candidates, I realized that I could never play all the games I own in this lifetime, or even three more lifetimes. Furthermore, I spend more time stressing over not playing the games than I do enjoying them. This led to yet another thought. Why do I buy games? Games that I don't have time to play, and finally, what am I going to do about it?

I believe we all buy games for several reasons. First off, we think we'll enjoy the game. That
This doesn't happen when you're discussing the latest
Duck Dynasty episode.
makes sense, doesn't it? Or maybe we like the way the game looks. That's becoming more and more important. Some folks buy games, especially in our niche war gaming corner of the market, to study a battle, learn its history. But honestly, those reasons are secondary. Primarily, I believe we buy games in search of a feeling.

Each of us has had that game, that time, and maybe that friend, when gaming was at its best. A title we played repeatedly into morning's wee hours, totally captivated with the story the game spun, the competition, the camaraderie. For most of us that time was college, a simpler time, when we had both the disposable hours and carbon-based RAM to better enjoy gaming. I think we buy games, at least subconsciously, to recapture that feeling, but in fact, what the constant buying accomplishes is exactly the opposite.

Games deluge the market. Dozens appear each month at Consimworld and BoardGameGeek; scores more on KickStarter. Buying even a small percentage of them adds more games to a collection than can possibly be played. “To be played” stacks grow, “get on the table lists” sprout up, suddenly games—the things we do for fun, for relaxation, are slipping onto our to-do lists, right beside taking out the garbage and mowing the lawn.  When we do play, we frequently plough through the rules, burn through a session, and then shelve the game, patting ourselves on the back for checking a title off our “to play” list. That isn’t gaming, that’s collecting, and this year I’ve decided to stop it.
I’m taking Sarah Reed’s 10 for 10 Challenge on BoardGameGeek.  The rules are simple. Choose ten games. Play each ten times. Yeah, that not only means that you learn the game, but that you spend enough time to get familiar with the nuances and strategies. It means that you spend more time playing, and less time collecting. It means that you might just spend enough time with a game to capture that feeling again.

Here’s my 10 for 10 list:

  1. World at War
  2. Lock ‘n Load
  3. Nations at War
  4. ARS Victor
  5. Fields of Fire
  6. OGRE
  7. Marvel Dice
  8. Omaha Beach Solitaire
  9. Liberty Roads
  10. Field Commander Napoleon.

Liberty Roads might get dropped in favor of Cry Havoc (I'm a huge fan of Odin's people). We'll see how it goes.

Let me know if you sign up and what you're playing. See you soon.

Mark H. Walker is the author of World at War: Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing. It's available from Amazon Kindle Direct Publishing right here. Just $3.99. Give it a try. What the hell?


Comments

Tertius said…
Love this post, Mark. I've concluded that I am not a collector of games, but a collector of ideas. I tend to buy games, opent them up, read the rules, try them out, and often put them right back on the shelf. LIke you, I lack the time to play all of my games, but there is something about the excitement of learning a new game concept or seeing how a new design works. No game is perfect, but many have one perfect part: a mechanic, a design choice, a component. I like this 10 for 10 idea. Great post! Ken
Mark H. Walker said…
Thanks, Ken. Glad you like it. Thanks for the comment.
Unknown said…
Great idea! However, don't drop Liberty Roads - fantastic Normandy game with some interesting mechanics (invasions, supports with PLUTO markers, Fuhrer's Approval track), a beautiful map and very nice counter art.
Mark H. Walker said…
I hear you, Carl, but I'm trying to figure out how to work in Viking Raiders (the Cry Havoc game). Thanks for the comment.
Excellent choice with OGRE. Simple, straightforward rules that lead to very intricate strategies. Best of luck!
Mark H. Walker said…
Thanks, Joe. I've been meaning to play it for years, but now that I bought the designer's edition, I can't wait. Any tips for a newbie?
Ken said…
Mark - you cheated on your list! Numbers 1 & 2 have multiple games associated with them! :-)

Seriously though, nice post. I tend to be a collector of games, miniatures, and miniatures rules. I need to try this 10 for 10 or something similar.
Mark H. Walker said…
Ha! No, that is okay with Sarah. There are folks signed up to play Combat Commander, ASL, just a lot of games that are scenario driven. Now, including three series that I commonly test and design for is a bit of a Mulligan, I admit.
Anonymous said…
Hi, I'm Eric and I am a "collector"... but it wasn't always so. :) Mark, this is a great piece! Loved it. I think you are spot on, I have found that sense of guilt from a self of unplayed games (and unread books), and the stress of lamenting- when will I ever play or justify buying more- since I have a lifetime of games already.

You are right that I am always seeking to relive the joy of my discovery of gaming - those weeks of reading and deep study of games like "Sixth Fleet, Starship Troopers, NATO, Third Reich, and of course Squad Leader" and playing them in total, multiple times. Then I had a great gaming group while at West Point, and was introduced to miniature games too.

Since then, I've collected and collected and switched from miniatures to board games, historical to sci-fi and fantasy; always looking for the holy grail of "realism"/playability/cost/ and community." :)

So for the 10 for 10 list I think I'd choose:
1. Panzer Grenadier (series game - already well beyond 10)
2. LnL Heroes (series - Ring of Hills is begging to be played)
3. MMP OCS - Reluctant Enemies or Tunisia
4. FASA's Renegade Legion Centurion (a gem I've kept for 20+ years)
5. MMP SCS - Heights of Courage or Yom Kippur
6. LnL Summer Lightning
7. LnL World at War- Blood and Bridges (gotta get beyond the first 3 scenarios)
8. GMT Next War Korea
9. APL SWWAS or GWAS (Bomb Alley or Mediterranean)
10. Hmmmm? what else? - lots to choose
Mark H. Walker said…
Interesting choices. I've played all except the OCS series, and Next War: Korea. The trouble with the Operational games is that it is difficult to get in 10 playings. Thanks for the comment.
Itinerant said…
This is one reason I like series games. More options w less rules reading.

I've also come to appreciate the concept of reading some sets of miniature rules fully knowing i may never play them. Basically learning new concepts and thoughts in gaming - as someone said above, ideas.

Good post. I'll have consider my list.
Mark H. Walker said…
Yes, I recently bought Saga, which has some great ideas.
Brant said…
So once you're done playing them all 10 times, you're going to report on them, right? I'm dying to know how ARS Victor plays :)
Anonymous said…
Boy, this post fits me too. I've got heaving shelves of games and most never played. Just recently donated over a dozen games so I could get the ones off the floor. And I've done a lot of Kickstarter last year and they are big shelf eating titles like Shadows of Brimstone. I've got a problem and I need to slow down.
Mark H. Walker said…
No, Brant, probably not. ARS Victor is fun, lots of fun. Lots more fun than another in the endless east front titles war game publishers spew.
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