Game Magazines. The Good, the Bad, and the Boring
I’m a designer, I’m a writer, and I’m a publisher, but first
and foremost, I’m a gamer. I enjoy reading about games almost as much as I
enjoy playing them. I recently stumbled across a Facebook post announcing the
debut of yet another wargaming magazine, and after perusing its table of
contents, I thought I’d offer a few likes and dislikes on the topic of gaming
magazines; what I like to read, and what I don’t.
I like.
Reviews. I love to read well-written reviews. John Burtt’s
are the best, most other folks lag a few light years behind. Good reviews
provide a feel. I do not give a damn for endless lists of components,
historical analysis, or whether the designer accurately modeled the armor
thickness of the Tiger’s gun mantel. I want to know if the game is fun, how it
feels, and I want that written in active voice.
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| 40K. Pretty pictures. What's not to like? |
Lay out. Good magazines look good. Yaah! looks good. Olivier Revenue’s Battles looks damn good, and Vae Victis looks real
damn good (yeah, je parle just a little bit of French), and C3i isn’t bad. The
list of ugly war gaming magazines? Well, I look at just about all of them, and
if they aren’t in the above list? You do the math.
BatReps. Ed Teixiera’s word not mine, but I prefer it to After
Action Report, which sounds a bit too much like paper work for my tastes. I
love BatReps, but only if they are done right. I don’t want to see columns of
numbers and modifiers. Those put me to sleep. I wake up drooling on myself.
Nor, and this might come as a surprise, am I a huge fan of the
BatRep-as-a-story thing. Sometimes they work, other times I struggle to find
the connection between game and story. I enjoy something that not only allows
me to follow the battle, but also get a feel for the game. Brad Smith at
Hexsides and Hand Grenades does an excellent job.
Color Pictures. Pictures, lots of pictures. This is a visual
hobby, and becomes more so every day. It’s why I still buy White Dwarf (the magazine, not a star that's exhausted its nuclear fuel), and
it’s been years since I played a Games Workshop game. Well, there was one Epic
contest last year, and then Space Hulk, and I love reading Dan Abnet, and…
okay, I’m a Games Workshop junkie, but that doesn’t make the pictures any less
appealing. Does that make any sense?
I don’t like.
I won’t dwell on the dark side for long, that's Vader's job. It’s simple,
really. I don’t like the things that are the opposite of what I like. For
example, text-heavy, passive voiced magazines put me to sleep. History articles
in any magazine put me to sleep. History articles in gaming magazines not only
put me to sleep, but aggravate me as well. If I want to read about (fill in
this blank with whatever obscure WW2 East Front battle tickles your fancy) I’ll
find a book on it, but trust me, that book is safe wherever it currently
resides, because I’m not interested.
Articles on the health of the industry or the future of the
industry are equally boring. Usually written by either a consumer or hobby
publisher, they rarely address the key problems in the wargaming industry—a small
audience, growing smaller by the day, skyrocketing production costs, and a glut
of hobby companies flooding an already crowded market.
Untimely Reviews. This is a problem we all live with. The
economy won’t support a monthly, professional magazine, so the majority of
games that grace the pages of a gaming magazine are at least a year old. Not
optimal, but better than nothing.
I guess that’s about it. See you tomorrow. Maybe.
Mark H. Walker is the author Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing. It's available from Amazon Kindle Direct Publishing right here. Just $.99. Give it a try. What the hell?
Mark H. Walker is the author Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing. It's available from Amazon Kindle Direct Publishing right here. Just $.99. Give it a try. What the hell?



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