Discovering Polyversal. Can the Minis in Your Closet Find Happiness with a New Game?
The following is a guest post from my friend, Byron Collins. Byron owns Collins Epic Wargames. Although traditionally a wargame publisher, Byron's company will be publishing a science fiction minis game later this year. Byron describes the game below.
Discovering Polyversal
Byron Collins
I've known Ken Whitehurst for a decent
amount of time- roughly since 2007.
Early on in my path to publishing my first design, Ken offered to help
do some play testing. I didn’t even realize
we lived about 30 miles from each other.
My first game that Ken helped me with got me started into publishing and
has led to a pretty cool journey over the years into an industry I knew nothing
about. It has also led to meeting cool
friends like Mark H. Walker (Really cool! -Mark), Uwe Eickert (Debatably Cool -Mark), and others. At the time, I had no idea that Ken had been
working on his own game design, a miniatures system he called “Multiversal”,
for a number of years. A local
convention called the “Williamsburg Muster” had staff who were friends of mine
looking for exhibitors and events. I
chose to exhibit with them and Ken chose to run his homebrew rules at the con.
At the Muster, I happened to be walking around when I
noticed Mr. Teleporter. Ken had bashed
up a small Mr. Coffee machine and replaced the carafe with a “glowing orb disc”
that once combined with Mr. Coffee looked like a science project. I was drawn to it like a moth to the light.
How cool it was to see a kit-bashed Mr. Coffee glowing with science and acting
as a teleporter for a homebrew set of miniatures rules! I asked Ken about the system and he said it
was his own. Watching, I saw multiple
players at the table pick it right up and play on their own after a few turns
of coaching by Ken. They had a blast. As a publisher, I was instantly interested.
It was May 13, 2011 when I sent Ken Whitehurst the following
message on Facebook:
“Ken,
Are you interested in having Polyversal published? I may be
interested in doing so- let me know what you think.
Byron”
Ken replied positively and we set a time and day to play
through a game at Atlantis Comics and Games in Norfolk one evening with the
rules he currently had for his game. One
of the strengths of the game is that it’s compatible with anything out there in
the same basic scale. It works with old
models, new models, and includes a design system similar to a Dirtside II or
Gruntz, but for 6mm. This should appeal
to people who have a lot of models in their closet that they may want to bring
new life to in a different system.
| This photo was taken during that 2011 playtest at Atlantis. |
As suspected, I was hooked, which was a good thing. I corresponded with Ken a bit more and we
entered into a publishing agreement.
The ebb and flow of development began in order to refine
Ken’s game and get it ready for prime time.
The core was there, but it needed fleshing out, as does any game when
preparing to actually bring it to the market.
My friend Mark Walker knows all about this and I have to say he’s really
good at picking games and getting them ready.
Fast forward almost 3 years to the present day. Ken and I have a refined 6mm miniatures
system renamed “Polyversal” that has been presented to distributors and
retailers at yearly GAMA Trade Shows. I
have agreements with multiple 6mm miniatures manufacturers and one terrain
manufacturer to actually supply a sample of their lines in boxed games of
Polyversal for which we will develop the artwork and share with them. In addition to not competing with the
manufacturers (since we don’t and won’t make miniatures), we get to mutually
promote each other’s product lines. They
support us and we support them. For
retailers, getting samples of multiple lines in one game in front of gamers is
golden- it can lead to sales of those lines to those gamers interested in
them. For example, if players really
love the Plasmablast models in our game, they can ask their store to stock them
or order some for them, and then stat them out using the Polyversal design
system.
Through a grueling selection process, I’m extremely pleased
to have hired an amazing artist to help bring Polyversal’s Combatant Tiles to
life- Bruno Werneck- who works in the Hollywood film industry professionally
and did the concept artwork for Tron: Legacy and the new Star Trek movies. Bruno completed the box art for Polyversal
early on and is currently working on multiple pieces of individual models. Bruno has now been commissioned to do all of
the game’s artwork for a consistent and amazing sci-fi look.
From the early stages of my interest in the game, to
offering to publish it, to development over several years, it has been my
privilege to work with Ken and help bring his game to the market. Collins Epic Wargames will launch a
kickstarter project this year to help fund the game’s artwork and
production. We’re really excited about
it and hope that you are as well.
If you’d like to hear more about Polyversal direct from the
designer, Ken Whitehurst, please listen to the latest podcast from Meeples andMiniatures.
Polyversal is a universal 6mm miniatures system set in a
gritty near-future sci-fi storyline due to launch on Kickstarter this year from
Collins Epic Wargames. Follow us on
Facebook and Twitter @CEWargames.
Mark H. Walker is the author of World at War: Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing. It's available from Amazon Kindle Direct Publishing right here. Just $3.99. Give it a try. What the hell?
Mark H. Walker is the author of World at War: Revelation, a creepy, military action, with a love story, alternate history, World War Three novel thing. It's available from Amazon Kindle Direct Publishing right here. Just $3.99. Give it a try. What the hell?




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